Continue bee breeding different types Enlarge production of Honeycomb for honeytreat More Bulk Disk for Comb's Change Power Production to less laggy one Rebuild design for beehive room after been done with omega upgrades. Build 2nd Quantum computer and Assembly Matrix Mob farm design in cube. Explore Twilight Forest Hostile Network progress on model's - Finish Mimic Model first Make a more complexe bee converter to avoid skip's. - Focus on storyline progression type - Check videos - Minecolonie automatisation when base further advance Interdiction Pylon for most hostile mobs to prevent villagers from dying. - Use more subnetworks from AE2 for easier management and less lag. Switch to AE2 for some bees? SFM is laggy suddenly. Subnetworks on smaller scales for AE2. Each dense cable having 32 channels means 32 import bus so 32 beehives / 3 uneven number. - Start Mekanism Iron Bee spawn eggs in RS must craft sub-eggs Complete Spreadsheet list of bees GDrive https://docs.google.com/spreadsheets/d/1r7pPDVl6okd0DAmawzyQXFmLW-qFXJNLHJxE-tJxLiM/edit?usp=drive_link Things to do Setup multiple models, death tome, twilight lich and so on. Continue Twilight Mobs farmings Finish Supremium and under bees Switch to Modular bees Netherstar Generator for power Ma automation using sfm instead Hydroponic Simulation Bed Sewage + Sewage Composter Quantum Crafter Missing Templates Quantum Armor Wither Bee